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This guide will help you to learn how to handle and navigate ships. It will explain the available commands and tools. Buying the ShipYou can buy the ship at any shipwright in Britannia. There are different types and sizes of ships available. They all work the same, but look different. Available ship sizes are small, medium and large. Available ship types are Normal and Dragon Ship. You should select the ship size according to your venture. A small ship can be navigated more easily through narrow channels, a large ship can hold a bigger crew. Once you bought a ship, you will receive a ship deed. If you use this deed, you can place your ship into the water. When you dry-dock your ship again, it will not be turned into the deed, but into a small ship model. Both, deed and model, work in the same way, are blessed and thus cannot be lost. ![]()
Once you launch your ship, one ship key will be placed into your backpack, and one into your bank box. You can enter the ship by using its plank. However, the plank is locked after lauching. You have to unlock it by using the key and targeting the plank. Then you can open the plank and enter. It is recommended that you close the plank and lock it, once you have entered the ship. This prevents unwanted intruders on your vessel. It is always possible to leave a locked boat, but it isn't possible to enter it unless it is unlocked first. If you leave your ship unlocked, anyone can enter and use it, but it cannot be dry-docked without the ship key in the backpack. Any ship will decay after 3 days, unless it is used or dry-docked. Useful Tools for NavigationThere are several very useful tools available that will help you navigating your ship:
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How to Navigate a ShipThe basics of ship navigation are the ship commands. If you are alone on a ship, the tillerman will listen to you, even if you don't have a key. If many people are on board, the tillerman will listen to the one who holds the ship key.
A more comfortable way to sail to your destination is to plot a course on a map and hand the map over to the tillerman. You can use either sea charts (recommended!) or a map of the world. If you open a map, you can click on "plot course", then click on the map to mark the course. Each pin you stick into the map is a position to which your tillerman will sail. When you're done, hand over the map to the tillerman. If you clear the map afterwards, the tillerman will forget the course. You can then command the tillerman to follow that route:
You can always interrupt the course and speak the normal ship commands, for example when you want to sail around an obstacle. With the "Continue" command, the tillerman will resume the course.
StorageItems left on the deck of your boat will decay approximately after 2 hours. Items on your boat are only visible to people standing on the boat. You can also store wares indefinitely in the hold of the ship. The hold can be accessed by anybody who is on board the ship. So if you use the hold for storage, make sure your ship is always locked! Items in the hold can only be lost, if the ship decays. You can store up to 125 items in the ship's hold. The weight limit is 400 stones. Turbulent Waters!Several server boundaries split up the world of Britannia. Those lines can be seen on UO AutoMap. Whenever you cross such a boundary, your backpack will close and the tillerman will be slightly irritated. Also keep in mind that you cannot plot a course over the east/west server boundary (east of Moonglow). You'd have to plot two courses and sail across the boundary manually. You can also travel to the Lost Lands and back by ship, by finding one of the two Serpent Pillars. One is located west of Jhelom at 145°S, 63°W. The other is located between Trinsic and New Haven at 111°S, 116° E. To pass from Britannia to the Lost Lands, you have to speak the word "Doracron" when you're near the pillar. To pass from the Lost Lands to Britannia, you have to speak "Sueacron". The Serpent Pillars in the Lost Lands are located at 61°N, 47° W in the western sea, and at 36° N, 2° E in the eastern sea. In the Lost Lands you cannot plot a course, but have to sail manually. |
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