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Sea Battle BasicsThere are different oceans you can to sail: The Britannian seas, the seas of the Lost Lands, and the Tokuno Ocean. Britannia and Lost Lands are available as the two faces Trammel and Felucca. Tokuno is Trammel only. You should note that in the Feluccan Lost Lands, recalling is not possible at all. This is important to know, since you cannot enter a boat by recalling onto a boat key there. You also cannot recall out in the Lost Lands (Felucca). First off, you have to determine if you want to stay in Trammel or go to the more challenging Felucca facet. If you decide to go to Felucca, don't forget to insure your boat key! You should also think about whether you want to lock your planks (then enemies can use ranged attacks only) or leave a plank unlocked to allow people to board your ship. This will make a big difference in what skills your crew should have. Another important topic is highlighting (guild wars). There is one basic rule: Area attacks (like explosion potions, field spells, area attack spells, etc.) will not damage people who are in your own guild or alliance, i.e. people who highlight green to you. They only will damage people from an enemy guild, i.e. people who highlight orange to you. Navigation & ManeuversIf you plan organized sea battles, it is recommended to limit the area of the battle. Otherwise, it would be pretty easy to outsail the agressor. The best choice would be a bay of the appropriate size, where the entrance is blocked off with anchored boats. In such limited space, naval maneuvers and navigation will be an important factor in sea battles. The primary goal should be to block the enemy's ship movement. This can be done either by casting a Wall of Stone in front of their ship, or by blocking the vessel with your own boat. If you organize a boat chase in open water, you should constitute that the victim's vessel may only move with slow speed. This way, you actually have a chance to follow the victim and try boat maneuvers to catch him. You wouldn't be able to catch a boat moving with normal speed in open water, if her captain is a deft navigator. Types of Ranged AttacksObviously, melee skills are mostly useless in ship-to-ship combat. Unless you plan to allow people boarding your ship, you should focus on ranged attacks. A wide variety of those are available: Spells Archery and Throwing Potions Ninjitsu Bushido BoardingIn organized scenarios, you can determine that each boat has to leave one plank unlocked to allow boarding. This will add an interesting challenge to the sea battle. You'd have to find the unlocked plank, double-click it to open it, and then double-click it to hop onto it. It will not be too easy to board a ship, if the enemy tries to keep the plank closed. Still, area attacks will play a more important role. After all, this is supposed to be a sea battle, and no melee tournament. |







